Combat

Weapons, utilities, and combat rules.

Weapons

  • Primary and secondary weapons can be equipped.
  • Some asteroids require reinforced weapons to damage.
  • Weapon upgrades affect fire rate, damage, and special effects.

Combos & Close Calls

  • Star combos reward uninterrupted star pickups with a growing combo chain.
  • Damage combos build by hitting the same target quickly and increase fragment output.
  • Near misses reward risky dodges with a small score bonus that scales with star value multipliers.

Utilities

  • Utilities are toggled with F.
  • Star Magnet collects nearby stars; research upgrades increase radius.
  • Cloaking and Time Warp provide defensive or time-based effects.