Overview
See Research Overview for category unlock flow and prerequisites.
Research Upgrades
| Key | Name | Category | Cost (Fragments) | Cost (Crystals) | Description |
|---|---|---|---|---|---|
| shipSpeed1 | Ship Speed I | movement | 200 | Increase ship speed by 20% | |
| shipSpeed2 | Ship Speed II | movement | 450 | Increase ship speed by an additional 30% | |
| bulletSpeed1 | Bullet Speed I | offense | 250 | Bullets travel 25% faster | |
| bulletSpeed2 | Bullet Speed II | offense | 500 | Bullets travel 50% faster | |
| bulletDamage1 | Bullet Damage I | offense | 550 | Bullets deal double damage | |
| bulletDamage2 | Bullet Damage II | offense | 900 | Bullets deal triple damage | |
| bulletDamage3 | Bullet Damage III | offense | 1500 | Bullets deal quadruple damage | |
| starMagnet1 | Star Magnet I | utility | 300 | Increase star magnet radius when active | |
| starMagnet2 | Star Magnet II | utility | 550 | Increase star magnet radius | |
| extraLife1 | Hull Integrity I | survival | 600 | Increase max health to 150 | |
| shipSpeed3 | Ship Speed III | movement | 800 | Increase ship speed by an additional 15% | |
| shipSpeed4 | Ship Speed IV | movement | 1400 | Increase ship speed by an additional 10% | |
| bulletSpeed3 | Bullet Speed III | offense | 850 | Bullets travel 75% faster | |
| bulletSpeed4 | Bullet Speed IV | offense | 1400 | Increase bullet speed even further | |
| rapidFire1 | Rapid Fire I | offense | 420 | Reduce shooting cooldown by 8% | |
| rapidFire2 | Rapid Fire II | offense | 900 | Reduce shooting cooldown by an additional 10% | |
| rapidFire3 | Rapid Fire III | offense | 1700 | Reduce shooting cooldown by an additional 10% | |
| rapidFire4 | Rapid Fire IV | offense | 3200 | Reduce shooting cooldown by an additional 12% | |
| rapidFire5 | Rapid Fire V | offense | 5200 | Reduce shooting cooldown by an additional 13% | |
| rapidFire6 | Rapid Fire VI | offense | 8400 | Reduce shooting cooldown by an additional 14% | |
| rapidFire7 | Rapid Fire VII | offense | 13200 | Reduce shooting cooldown by an additional 15% | |
| multiShot1 | Multi Shot | offense | 750 | Fire two bullets instead of one | |
| multiShot2 | Multi Shot II | offense | 1400 | Fire three bullets at once | |
| starMagnet3 | Star Magnet III | utility | 900 | Further increase star magnet radius | |
| starMagnet4 | Star Magnet IV | utility | 1500 | Maximise star magnet radius | |
| starMagnet5 | Star Magnet V | utility | 2200 | Extend star magnet radius even further | |
| dashRange1 | Vector Dash Range I | utility | 450 | Increase dash distance by 60 px | |
| dashRange2 | Vector Dash Range II | utility | 850 | Increase dash distance by another 60 px | |
| dashRange3 | Vector Dash Range III | utility | 1400 | Maximise dash distance | |
| dashRange4 | Vector Dash Range IV | utility | 2600 | Increase dash distance further | |
| dashRange5 | Vector Dash Range V | utility | 4300 | Increase dash distance further | |
| dashRange6 | Vector Dash Range VI | utility | 7000 | Increase dash distance further | |
| dashCooldown1 | Vector Dash Cooldown I | utility | 550 | Reduce dash cooldown by 20% | |
| dashCooldown2 | Vector Dash Cooldown II | utility | 1000 | Further reduce dash cooldown | |
| dashCooldown3 | Vector Dash Cooldown III | utility | 1600 | Reduce dash cooldown further | |
| dashCooldown4 | Vector Dash Cooldown IV | utility | 2900 | Reduce dash cooldown further | |
| dashCooldown5 | Vector Dash Cooldown V | utility | 4700 | Reduce dash cooldown further | |
| dashCooldown6 | Vector Dash Cooldown VI | utility | 7600 | Reduce dash cooldown further | |
| hullReinforce1 | Hull Reinforcement I | utility | 1400 | Hull Reinforcement multiplier to x1.35 | |
| hullReinforce2 | Hull Reinforcement II | utility | 2600 | Hull Reinforcement multiplier to x1.7 | |
| hullReinforce3 | Hull Reinforcement III | utility | 4800 | Hull Reinforcement multiplier to x2.2 | |
| hullReinforce4 | Hull Reinforcement IV | utility | 8200 | Hull Reinforcement multiplier to x2.6 | |
| hullReinforce5 | Hull Reinforcement V | utility | 13000 | Hull Reinforcement multiplier to x3.0 | |
| utilitySlot2 | Utility Bay I | utility | 1500 | Unlock a second utility slot | |
| utilitySlot3 | Utility Bay II | utility | 3000 | Unlock a third utility slot | |
| crewSlot2 | Crew Bay I | utility | 1800 | Unlock a second crew slot | |
| crewSlot3 | Crew Bay II | utility | 3600 | Unlock a third crew slot | |
| tertiaryWeaponSlot | Tertiary Weapon Slot | offense | 2200 | Unlock a third weapon slot | |
| weaponChipSlot1 | Weapon Chip Socket I | offense | 2600 | Unlock the first mod chip socket for every weapon | |
| weaponChipSlot2 | Weapon Chip Socket II | offense | 5200 | Unlock a second mod chip socket for every weapon | |
| weaponChipSlot3 | Weapon Chip Socket III | offense | 9800 | Unlock a third mod chip socket for every weapon | |
| weaponChipSlot4 | Weapon Chip Socket IV | offense | 18000 | Unlock the final mod chip socket for every weapon | |
| starBonus1 | Star Bonus I | collection | 300 | Stars count double towards your score | |
| starBonus2 | Star Bonus II | collection | 700 | Stars count triple towards your score | |
| starBonus3 | Star Bonus III | collection | 1500 | Stars count quadruple towards your score | |
| starBonus4 | Star Bonus IV | collection | 3200 | Stars count five times towards your score | |
| starBonus5 | Star Bonus V | collection | 7000 | Stars count six times towards your score | |
| starBonus6 | Star Bonus VI | collection | 14000 | Stars count seven times towards your score | |
| starBonus7 | Star Bonus VII | collection | 28000 | Stars count eight times towards your score | |
| starBonus8 | Star Bonus VIII | collection | 56000 | Stars count nine times towards your score | |
| starBonus9 | Star Bonus IX | collection | 112000 | Stars count ten times towards your score | |
| starBonus10 | Star Bonus X | collection | 224000 | Stars count eleven times towards your score | |
| fragmentBonus1 | Fragment Bonus I | collection | 1000 | Fragments count double when collected | |
| fragmentBonus2 | Fragment Bonus II | collection | 2500 | Fragments count triple when collected | |
| fragmentBonus3 | Fragment Bonus III | collection | 5000 | Fragments count quadruple when collected | |
| fragmentBonus4 | Fragment Bonus IV | collection | 7500 | Fragments count five times when collected | |
| fragmentBonus5 | Fragment Bonus V | collection | 10000 | Fragments count six times when collected | |
| fragmentBonus6 | Fragment Bonus VI | collection | 20000 | Fragments count seven times when collected | |
| fragmentBonus7 | Fragment Bonus VII | collection | 40000 | Fragments count eight times when collected | |
| fragmentBonus8 | Fragment Bonus VIII | collection | 80000 | Fragments count nine times when collected | |
| fragmentBonus9 | Fragment Bonus IX | collection | 160000 | Fragments count ten times when collected | |
| fragmentBonus10 | Fragment Bonus X | collection | 320000 | Fragments count eleven times when collected | |
| scrapBonus1 | Scrap Bonus I | collection | 1000 | Scrap yields double when collected | |
| scrapBonus2 | Scrap Bonus II | collection | 2500 | Scrap yields triple when collected | |
| scrapBonus3 | Scrap Bonus III | collection | 5000 | Scrap yields quadruple when collected | |
| scrapBonus4 | Scrap Bonus IV | collection | 7500 | Scrap yields five times when collected | |
| scrapBonus5 | Scrap Bonus V | collection | 10000 | Scrap yields six times when collected | |
| scrapBonus6 | Scrap Bonus VI | collection | 20000 | Scrap yields seven times when collected | |
| scrapBonus7 | Scrap Bonus VII | collection | 40000 | Scrap yields eight times when collected | |
| scrapBonus8 | Scrap Bonus VIII | collection | 80000 | Scrap yields nine times when collected | |
| scrapBonus9 | Scrap Bonus IX | collection | 160000 | Scrap yields ten times when collected | |
| scrapBonus10 | Scrap Bonus X | collection | 320000 | Scrap yields eleven times when collected | |
| crystalBonus1 | Crystal Bonus I | collection | 1000 | Crystals count double when collected | |
| crystalBonus2 | Crystal Bonus II | collection | 2500 | Crystals count triple when collected | |
| crystalBonus3 | Crystal Bonus III | collection | 5000 | Crystals count quadruple when collected | |
| crystalBonus4 | Crystal Bonus IV | collection | 7500 | Crystals count five times when collected | |
| crystalBonus5 | Crystal Bonus V | collection | 10000 | Crystals count six times when collected | |
| crystalBonus6 | Crystal Bonus VI | collection | 20000 | Crystals count seven times when collected | |
| crystalBonus7 | Crystal Bonus VII | collection | 40000 | Crystals count eight times when collected | |
| crystalBonus8 | Crystal Bonus VIII | collection | 80000 | Crystals count nine times when collected | |
| crystalBonus9 | Crystal Bonus IX | collection | 160000 | Crystals count ten times when collected | |
| crystalBonus10 | Crystal Bonus X | collection | 320000 | Crystals count eleven times when collected | |
| stellarDustBonus1 | Stellar Dust Bonus I | collection | 300 | Stellar Dust yields double when collected | |
| stellarDustBonus2 | Stellar Dust Bonus II | collection | 700 | Stellar Dust yields triple when collected | |
| stellarDustBonus3 | Stellar Dust Bonus III | collection | 1500 | Stellar Dust yields quadruple when collected | |
| stellarDustBonus4 | Stellar Dust Bonus IV | collection | 3200 | Stellar Dust yields five times when collected | |
| stellarDustBonus5 | Stellar Dust Bonus V | collection | 7000 | Stellar Dust yields six times when collected | |
| stellarDustBonus6 | Stellar Dust Bonus VI | collection | 14000 | Stellar Dust yields seven times when collected | |
| stellarDustBonus7 | Stellar Dust Bonus VII | collection | 28000 | Stellar Dust yields eight times when collected | |
| stellarDustBonus8 | Stellar Dust Bonus VIII | collection | 56000 | Stellar Dust yields nine times when collected | |
| stellarDustBonus9 | Stellar Dust Bonus IX | collection | 112000 | Stellar Dust yields ten times when collected | |
| stellarDustBonus10 | Stellar Dust Bonus X | collection | 224000 | Stellar Dust yields eleven times when collected | |
| comboResource1 | Combo Yield I | collection | 2600 | Standard combo resource payout +20% | |
| comboResource2 | Combo Yield II | collection | 4200 | Standard combo resource payout +40% | |
| comboResource3 | Combo Yield III | collection | 6800 | Standard combo resource payout +65% | |
| comboResource4 | Combo Yield IV | collection | 10400 | Standard combo resource payout +95% | |
| comboResource5 | Combo Yield V | collection | 15800 | Standard combo resource payout +130% | |
| comboResource6 | Combo Yield VI | collection | 26700 | Standard combo resource payout +175% | |
| comboResource7 | Combo Yield VII | collection | 39900 | Standard combo resource payout +225% | |
| comboResource8 | Combo Yield VIII | collection | 59400 | Standard combo resource payout +280% | |
| advancedComboResource1 | Advanced Combo Yield I | collection | 3200 | Advanced combo reward payout +25% | |
| advancedComboResource2 | Advanced Combo Yield II | collection | 5200 | Advanced combo reward payout +55% | |
| advancedComboResource3 | Advanced Combo Yield III | collection | 8200 | Advanced combo reward payout +90% | |
| advancedComboResource4 | Advanced Combo Yield IV | collection | 12600 | Advanced combo reward payout +130% | |
| advancedComboResource5 | Advanced Combo Yield V | collection | 19200 | Advanced combo reward payout +180% | |
| advancedComboResource6 | Advanced Combo Yield VI | collection | 32300 | Advanced combo reward payout +240% | |
| advancedComboResource7 | Advanced Combo Yield VII | collection | 48200 | Advanced combo reward payout +310% | |
| advancedComboResource8 | Advanced Combo Yield VIII | collection | 71700 | Advanced combo reward payout +390% | |
| laserComboResource1 | Laser Combo Yield I | collection | 3000 | Laser beam combo resource payout +20% | |
| laserComboResource2 | Laser Combo Yield II | collection | 4800 | Laser beam combo resource payout +50% | |
| laserComboResource3 | Laser Combo Yield III | collection | 7600 | Laser beam combo resource payout +90% | |
| laserComboResource4 | Laser Combo Yield IV | collection | 11800 | Laser beam combo resource payout +140% | |
| laserComboResource5 | Laser Combo Yield V | collection | 17800 | Laser beam combo resource payout +200% | |
| laserComboResource6 | Laser Combo Yield VI | collection | 29800 | Laser beam combo resource payout +270% | |
| laserComboResource7 | Laser Combo Yield VII | collection | 44400 | Laser beam combo resource payout +350% | |
| laserComboResource8 | Laser Combo Yield VIII | collection | 65900 | Laser beam combo resource payout +440% | |
| collectorRange1 | Collector Drone Range I | collection | 1100 | Increase collector drone pickup radius | |
| collectorRange2 | Collector Drone Range II | collection | 1600 | Further increase collector drone pickup radius | |
| collectorRange3 | Collector Drone Range III | collection | 2300 | Maximise collector drone pickup radius | |
| extraLife2 | Hull Integrity II | survival | 1000 | Increase max health to 220 | |
| extraLife3 | Hull Integrity III | survival | 1800 | Increase max health to 320 | |
| extraLife4 | Hull Integrity IV | survival | 3200 | Increase max health to 500 | |
| extraLife5 | Hull Integrity V | survival | 5200 | Increase max health to 800 | |
| extraLife6 | Hull Integrity VI | survival | 8200 | Increase max health to 1300 | |
| extraLife7 | Hull Integrity VII | survival | 13000 | Increase max health to 2200 | |
| extraLife8 | Hull Integrity VIII | survival | 20000 | Increase max health to 3800 | |
| extraLife9 | Hull Integrity IX | survival | 30000 | Increase max health to 6200 | |
| extraLife10 | Hull Integrity X | survival | 45000 | Increase max health to 10000 | |
| shield1 | Shield Capacity I | survival | 450 | Increase shield capacity by 1 when the Shield Generator is equipped | |
| shield2 | Shield Capacity II | survival | 1400 | Increase shield capacity by another 1 charge | |
| shield3 | Shield Capacity III | survival | 2300 | Increase shield capacity by one more charge | |
| shield4 | Shield Capacity IV | survival | 4300 | Increase shield capacity by one more charge | |
| shield5 | Shield Capacity V | survival | 7000 | Increase shield capacity by one more charge | |
| laserDuration1 | Laser Duration I | offense | 350 | Increase laser beam duration by 50% | |
| laserDuration2 | Laser Duration II | offense | 700 | Further increase laser beam duration | |
| laserDuration3 | Laser Duration III | offense | 1300 | Increase laser beam duration by 40% | |
| laserDuration4 | Laser Duration IV | offense | 2500 | Increase laser beam duration by 50% | |
| laserDuration5 | Laser Duration V | offense | 4000 | Increase laser beam duration by 60% | |
| laserDuration6 | Laser Duration VI | offense | 6500 | Increase laser beam duration by 70% | |
| laserDuration7 | Laser Duration VII | offense | 10300 | Increase laser beam duration by 80% | |
| laserCooldown1 | Laser Cooldown I | offense | 350 | Reduce laser cooldown by 20% | |
| laserCooldown2 | Laser Cooldown II | offense | 700 | Further reduce laser cooldown | |
| laserCooldown3 | Laser Cooldown III | offense | 1300 | Reduce laser cooldown by 40% | |
| laserCooldown4 | Laser Cooldown IV | offense | 2500 | Reduce laser cooldown by 45% | |
| laserCooldown5 | Laser Cooldown V | offense | 4000 | Reduce laser cooldown by 50% | |
| laserCooldown6 | Laser Cooldown VI | offense | 6500 | Reduce laser cooldown by 55% | |
| laserCooldown7 | Laser Cooldown VII | offense | 10300 | Reduce laser cooldown by 60% | |
| missileSpeed1 | Missile Speed I | offense | 450 | Increase missile speed by 30% | |
| missileSpeed2 | Missile Speed II | offense | 800 | Further increase missile speed | |
| missileSpeed3 | Missile Speed III | offense | 1500 | Maximise missile speed | |
| missileCount1 | Missile Count I | offense | 550 | Fire two missiles instead of one | |
| missileCount2 | Missile Count II | offense | 950 | Fire three missiles per shot | |
| missileCount3 | Missile Count III | offense | 1700 | Fire four missiles per shot | |
| missileDamage1 | Missile Damage | offense | 900 | Missiles deal double damage | |
| missileDamage2 | Missile Damage II | offense | 1600 | Further increase missile damage | |
| missileDamage3 | Missile Damage III | offense | 2400 | Maximise missile damage output | |
| missileCooldown1 | Missile Cooldown I | offense | 450 | Reduce missile cooldown by 20% | |
| missileCooldown2 | Missile Cooldown II | offense | 800 | Further reduce missile cooldown by 20% | |
| missileCooldown3 | Missile Cooldown III | offense | 1500 | Further reduce missile cooldown | |
| missileCooldown4 | Missile Cooldown IV | offense | 2300 | Maximise missile cooldown reduction | |
| turretRate1 | Turret Fire Rate I | offense | 1200 | Increase turret drone fire rate | |
| turretRate2 | Turret Fire Rate II | offense | 1700 | Further increase turret drone fire rate | |
| turretRate3 | Turret Fire Rate III | offense | 2500 | Maximise turret drone fire rate | |
| turretDamage1 | Turret Damage I | offense | 1300 | Increase turret drone bullet damage | |
| turretDamage2 | Turret Damage II | offense | 1800 | Further increase turret drone bullet damage | |
| turretDamage3 | Turret Damage III | offense | 2600 | Maximise turret drone bullet damage | |
| shieldRegen1 | Shield Regen I | survival | 450 | Reduce shield recharge time by 5 seconds | |
| shieldRegen2 | Shield Regen II | survival | 850 | Further reduce shield recharge time | |
| shieldRegen3 | Shield Regen III | survival | 1400 | Maximise shield recharge speed | |
| shieldRegen4 | Shield Regen IV | survival | 2200 | Push shield recharge to its limit | |
| shieldRegen5 | Shield Regen V | survival | 3800 | Further reduce shield recharge time | |
| shieldRegen6 | Shield Regen VI | survival | 5800 | Further reduce shield recharge time | |
| shieldRegen7 | Shield Regen VII | survival | 8700 | Further reduce shield recharge time | |
| timeWarpDuration1 | Time Warp Duration | survival | 500 | Increase time warp duration by 50% | |
| timeWarpCooldown1 | Time Warp Cooldown | survival | 500 | Reduce time warp cooldown by 20% | |
| timeWarpDuration2 | Time Warp Duration II | survival | 900 | Further increase time warp duration | |
| timeWarpCooldown2 | Time Warp Cooldown II | survival | 900 | Further reduce time warp cooldown | |
| timeWarpDuration3 | Time Warp Duration III | survival | 1600 | Increase time warp duration by 40% | |
| timeWarpDuration4 | Time Warp Duration IV | survival | 2900 | Increase time warp duration by 50% | |
| timeWarpDuration5 | Time Warp Duration V | survival | 4700 | Increase time warp duration by 60% | |
| timeWarpDuration6 | Time Warp Duration VI | survival | 7600 | Increase time warp duration by 70% | |
| timeWarpCooldown3 | Time Warp Cooldown III | survival | 1600 | Reduce time warp cooldown by 40% | |
| timeWarpCooldown4 | Time Warp Cooldown IV | survival | 2900 | Reduce time warp cooldown by 45% | |
| timeWarpCooldown5 | Time Warp Cooldown V | survival | 4700 | Reduce time warp cooldown by 50% | |
| timeWarpCooldown6 | Time Warp Cooldown VI | survival | 7600 | Reduce time warp cooldown by 55% | |
| spreadCount1 | Spread Count I | offense | 400 | Add one additional bullet to the Spread Blaster | |
| spreadCount2 | Spread Count II | offense | 750 | Add one more bullet to the Spread Blaster | |
| spreadCount3 | Spread Count III | offense | 1400 | Add another bullet to the Spread Blaster | |
| spreadDamage1 | Spread Damage I | offense | 350 | Increase Spread bullet damage by 0.2× | |
| spreadDamage2 | Spread Damage II | offense | 700 | Further increase Spread bullet damage | |
| spreadDamage3 | Spread Damage III | offense | 1400 | Maximise Spread bullet damage | |
| spreadCooldown1 | Spread Cooldown I | offense | 300 | Reduce Spread cooldown by 20% | |
| spreadCooldown2 | Spread Cooldown II | offense | 600 | Further reduce Spread cooldown by 30% | |
| spreadCooldown3 | Spread Cooldown III | offense | 1300 | Further reduce Spread cooldown | |
| spreadSpeed1 | Spread Speed I | offense | 320 | Increase Spread projectile speed | |
| spreadSpeed2 | Spread Speed II | offense | 620 | Further increase Spread projectile speed | |
| spreadSpeed3 | Spread Speed III | offense | 1100 | Boost Spread projectile speed again | |
| spreadSpeed4 | Spread Speed IV | offense | 1800 | Further boost Spread projectile speed | |
| spreadSpeed5 | Spread Speed V | offense | 2700 | Maximise Spread projectile speed | |
| plasmaDamage1 | Plasma Damage I | offense | 500 | Increase Plasma Cannon damage by 1× | |
| plasmaDamage2 | Plasma Damage II | offense | 900 | Further increase Plasma Cannon damage | |
| plasmaDamage3 | Plasma Damage III | offense | 1600 | Maximise Plasma Cannon damage | |
| plasmaCooldown1 | Plasma Cooldown I | offense | 350 | Reduce Plasma Cannon cooldown by 20% | |
| plasmaCooldown2 | Plasma Cooldown II | offense | 650 | Further reduce Plasma Cannon cooldown by 30% | |
| plasmaCooldown3 | Plasma Cooldown III | offense | 1400 | Further reduce Plasma Cannon cooldown | |
| plasmaMultiShot1 | Plasma Multi Shot I | offense | 950 | Fire 1 additional Plasma projectile | |
| plasmaMultiShot2 | Plasma Multi Shot II | offense | 1900 | Fire 2 additional Plasma projectiles | |
| plasmaSpeed1 | Plasma Speed I | offense | 420 | Increase Plasma projectile speed | |
| plasmaSpeed2 | Plasma Speed II | offense | 760 | Further increase Plasma projectile speed | |
| plasmaSpeed3 | Plasma Speed III | offense | 1300 | Boost Plasma projectile speed again | |
| plasmaSpeed4 | Plasma Speed IV | offense | 2100 | Further boost Plasma projectile speed | |
| plasmaSpeed5 | Plasma Speed V | offense | 3200 | Maximise Plasma projectile speed | |
| cloakDuration1 | Cloak Duration I | survival | 500 | Increase cloak duration by 1 second | |
| cloakDuration2 | Cloak Duration II | survival | 900 | Increase cloak duration by another 1 second | |
| cloakDuration3 | Cloak Duration III | survival | 1600 | Further increase cloak duration | |
| cloakCooldown1 | Cloak Cooldown I | survival | 500 | Reduce cloak cooldown by 20% | |
| cloakCooldown2 | Cloak Cooldown II | survival | 900 | Further reduce cloak cooldown by 20% | |
| cloakCooldown3 | Cloak Cooldown III | survival | 1600 | Further reduce cloak cooldown | |
| buildingAegis2 | Aegis Relay Efficiency I | buildings | 1800 | 900 | Aegis Relay: +16% stars, +10% fragments on its world. |
| buildingAegis3 | Aegis Relay Efficiency II | buildings | 2400 | 1200 | Aegis Relay: +20% stars, +12% fragments on its world. |
| buildingAegis4 | Aegis Relay Efficiency III | buildings | 3200 | 1600 | Aegis Relay: +25% stars, +18% fragments on its world. |
| buildingLoom2 | Crystal Loom Output I | buildings | 2200 | 1100 | Crystal Loom Mine +30 crystals/hour, +240 fragments/hour. |
| buildingLoom3 | Crystal Loom Output II | buildings | 3000 | 1500 | Crystal Loom Mine +45 crystals/hour, +360 fragments/hour. |
| buildingLoom4 | Crystal Loom Output III | buildings | 4200 | 2100 | Crystal Loom Mine +65 crystals/hour, +520 fragments/hour. |
| buildingFurnace2 | Industrial Furnace Efficiency I | buildings | 2000 | 1000 | Furnace efficiency: 10 crystals -> 1 Pure Crystal. |
| buildingFurnace3 | Industrial Furnace Efficiency II | buildings | 2800 | 1400 | Furnace efficiency: 8 crystals -> 1 Pure Crystal. |
| buildingFurnace4 | Industrial Furnace Efficiency III | buildings | 3600 | 1800 | Furnace efficiency: 6 crystals -> 1 Pure Crystal. |
| buildingBiofab2 | Biofabricator Upgrade I | buildings | 2600 | 1300 | Biofabricator workbench expanded (Tier II). |
| buildingBiofab3 | Biofabricator Upgrade II | buildings | 3400 | 1700 | Biofabricator workbench expanded (Tier III). |
| buildingBiofab4 | Biofabricator Upgrade III | buildings | 4300 | 2150 | Biofabricator workbench expanded (Tier IV). |
| buildingVoidforge2 | Voidforge Foundry Upgrade I | buildings | 2900 | 1450 | Voidforge workbench expanded (Tier II). |
| buildingVoidforge3 | Voidforge Foundry Upgrade II | buildings | 3800 | 1900 | Voidforge workbench expanded (Tier III). |
| buildingVoidforge4 | Voidforge Foundry Upgrade III | buildings | 4800 | 2400 | Voidforge workbench expanded (Tier IV). |
| tieredRefinement1 | Tiered Refinement I | buildings | 1400 | Unlock basic processed materials (Planks, Bricks, Glass, Ingot, Charcoal, Biofiber). | |
| tieredRefinement2 | Tiered Refinement II | buildings | 2400 | Unlock basic refined materials (Alloy Plate, Ceramic Tile, Tempered Glass). | |
| tieredRefinement3 | Tiered Refinement III | buildings | 3400 | Unlock advanced refined materials (Carbon Lattice, Biopolymer). | |
| tieredRefinement4 | Tiered Refinement IV | buildings | 4800 | Unlock component-tier fabrication. | |
| worldResourceDistillation1 | World Resource Distillation I | galaxy | 1800 | Special resource drops yield +1 extra. | |
| worldResourceDistillation2 | World Resource Distillation II | galaxy | 2600 | Special resource drops yield +2 extra. | |
| worldResourceDistillation3 | World Resource Distillation III | galaxy | 3600 | Special resource drops yield +3 extra. | |
| worldResourceDistillation4 | World Resource Distillation IV | galaxy | 5800 | Special resource drops yield +4 extra. | |
| worldResourceDistillation5 | World Resource Distillation V | galaxy | 8500 | Special resource drops yield +5 extra. | |
| worldResourceDistillation6 | World Resource Distillation VI | galaxy | 12100 | Special resource drops yield +6 extra. | |
| asteroidSizeResearch1 | Asteroid Scale I | galaxy | 3200 | Adds Titan asteroids to all worlds. | |
| asteroidSizeResearch2 | Asteroid Scale II | galaxy | 9600 | Adds Colossal asteroids to all worlds. | |
| asteroidSizeResearch3 | Asteroid Scale III | galaxy | 28800 | Adds Behemoth asteroids to all worlds. | |
| asteroidSizeResearch4 | Asteroid Scale IV | galaxy | 86400 | Adds Leviathan asteroids to all worlds. | |
| asteroidSizeResearch5 | Asteroid Scale V | galaxy | 259200 | Adds Worldbreaker asteroids to all worlds. | |
| worldResourceCollection1 | Resource Channeling I | collection | 1400 | Special world resources +25% in runs. | |
| worldResourceCollection2 | Resource Channeling II | collection | 2600 | Special world resources +50% in runs. | |
| worldResourceCollection3 | Resource Channeling III | collection | 4200 | Special world resources +80% in runs. | |
| worldResourceCollection4 | Resource Channeling IV | collection | 6800 | Special world resources +110% in runs. | |
| worldResourceCollection5 | Resource Channeling V | collection | 10500 | Special world resources +150% in runs. | |
| worldResourceCollection6 | Resource Channeling VI | collection | 17500 | Special world resources +190% in runs. | |
| worldResourceCollection7 | Resource Channeling VII | collection | 25800 | Special world resources +230% in runs. | |
| worldResourceCollection8 | Resource Channeling VIII | collection | 37900 | Special world resources +280% in runs. | |
| worldResourceCollection9 | Resource Channeling IX | collection | 52800 | Special world resources +340% in runs. | |
| worldResourceCollection10 | Resource Channeling X | collection | 73400 | Special world resources +400% in runs. | |
| brokerLotScale1 | Broker Lot Optimization I | collection | 12000 | Broker market lot size x2. | |
| brokerLotScale2 | Broker Lot Optimization II | collection | 28000 | Broker market lot size x3. | |
| brokerLotScale3 | Broker Lot Optimization III | collection | 64000 | Broker market lot size x4. | |
| brokerLotScale4 | Broker Lot Optimization IV | collection | 145000 | Broker market lot size x5. | |
| brokerLotScale5 | Broker Lot Optimization V | collection | 320000 | Broker market lot size x6. | |
| sawmillThroughput1 | Sawmill Throughput I | buildings | 1400 | Sawmill output +10% | |
| sawmillThroughput2 | Sawmill Throughput II | buildings | 2100 | Sawmill output +20% | |
| sawmillThroughput3 | Sawmill Throughput III | buildings | 3000 | Sawmill output +30% | |
| sawmillThroughput4 | Sawmill Throughput IV | buildings | 4200 | Sawmill output +40% | |
| sawmillThroughput5 | Sawmill Throughput V | buildings | 5600 | Sawmill output +50% | |
| kilnworksFurnaceControl1 | Kilnworks Furnace Control I | buildings | 1400 | Kilnworks input costs -5% | |
| kilnworksFurnaceControl2 | Kilnworks Furnace Control II | buildings | 2100 | Kilnworks input costs -10% | |
| kilnworksFurnaceControl3 | Kilnworks Furnace Control III | buildings | 3000 | Kilnworks input costs -15% | |
| kilnworksFurnaceControl4 | Kilnworks Furnace Control IV | buildings | 4200 | Kilnworks input costs -20% | |
| kilnworksFurnaceControl5 | Kilnworks Furnace Control V | buildings | 5600 | Kilnworks input costs -25% | |
| glassforgeThermalStability1 | Glassforge Thermal Stability I | buildings | 1500 | Glassforge: 5% chance to refund 1 input | |
| glassforgeThermalStability2 | Glassforge Thermal Stability II | buildings | 2300 | Glassforge: 10% chance to refund 1 input | |
| glassforgeThermalStability3 | Glassforge Thermal Stability III | buildings | 3200 | Glassforge: 15% chance to refund 1 input | |
| glassforgeThermalStability4 | Glassforge Thermal Stability IV | buildings | 4500 | Glassforge: 20% chance to refund 1 input | |
| glassforgeThermalStability5 | Glassforge Thermal Stability V | buildings | 6000 | Glassforge: 25% chance to refund 1 input | |
| alloyPressCompression1 | Alloy Press Compression I | buildings | 1500 | Alloy Press output yield +5% | |
| alloyPressCompression2 | Alloy Press Compression II | buildings | 2300 | Alloy Press output yield +10% | |
| alloyPressCompression3 | Alloy Press Compression III | buildings | 3200 | Alloy Press output yield +15% | |
| alloyPressCompression4 | Alloy Press Compression IV | buildings | 4500 | Alloy Press output yield +20% | |
| alloyPressCompression5 | Alloy Press Compression V | buildings | 6000 | Alloy Press output yield +25% | |
| biofabricatorRouting1 | Biofabricator Genetic Routing I | buildings | 1600 | Biofabricator world inputs -1 (min 1) | |
| biofabricatorRouting2 | Biofabricator Genetic Routing II | buildings | 2400 | Biofabricator world inputs -2 (min 1) | |
| biofabricatorRouting3 | Biofabricator Genetic Routing III | buildings | 3300 | Biofabricator world inputs -3 (min 1) | |
| biofabricatorRouting4 | Biofabricator Genetic Routing IV | buildings | 4500 | Biofabricator world inputs -4 (min 1) | |
| biofabricatorRouting5 | Biofabricator Genetic Routing V | buildings | 6000 | Biofabricator world inputs -5 (min 1) | |
| voidforgeRiftControl1 | Voidforge Rift Control I | buildings | 1700 | Voidforge: 5% chance to double component/chip output | |
| voidforgeRiftControl2 | Voidforge Rift Control II | buildings | 2600 | Voidforge: 10% chance to double component/chip output | |
| voidforgeRiftControl3 | Voidforge Rift Control III | buildings | 3600 | Voidforge: 15% chance to double component/chip output | |
| voidforgeRiftControl4 | Voidforge Rift Control IV | buildings | 4800 | Voidforge: 20% chance to double component/chip output | |
| voidforgeRiftControl5 | Voidforge Rift Control V | buildings | 6200 | Voidforge: 25% chance to double component/chip output | |
| ionforgeCoil1 | Ionforge Coil Synchrony I | buildings | 2000 | Ionforge crystal costs -10% | |
| ionforgeCoil2 | Ionforge Coil Synchrony II | buildings | 2900 | Ionforge crystal costs -20% | |
| ionforgeCoil3 | Ionforge Coil Synchrony III | buildings | 3900 | Ionforge crystal costs -30% | |
| chronolabTemporalLoop1 | Chronolab Temporal Loop I | buildings | 2000 | Chronolab scrap costs -10% | |
| chronolabTemporalLoop2 | Chronolab Temporal Loop II | buildings | 2900 | Chronolab scrap costs -20% | |
| chronolabTemporalLoop3 | Chronolab Temporal Loop III | buildings | 3900 | Chronolab scrap costs -30% | |
| terrashaperResonance1 | Terrashaper Resonance I | buildings | 2000 | Terrashaper material inputs -1 (min 1) | |
| terrashaperResonance2 | Terrashaper Resonance II | buildings | 2900 | Terrashaper material inputs -2 (min 1) | |
| terrashaperResonance3 | Terrashaper Resonance III | buildings | 3900 | Terrashaper material inputs -3 (min 1) | |
| cryolabCryoSeal1 | Cryolab Cryo Seal I | buildings | 2100 | Cryolab: 10% chance to preserve 1 refined input | |
| cryolabCryoSeal2 | Cryolab Cryo Seal II | buildings | 3100 | Cryolab: 20% chance to preserve 1 refined input | |
| cryolabCryoSeal3 | Cryolab Cryo Seal III | buildings | 4200 | Cryolab: 30% chance to preserve 1 refined input | |
| rimeforgeGlacierLining1 | Rimeforge Glacier Lining I | buildings | 2300 | Rimeforge: +1 component every 10 crafts | |
| rimeforgeGlacierLining2 | Rimeforge Glacier Lining II | buildings | 3300 | Rimeforge: +1 component every 7 crafts | |
| rimeforgeGlacierLining3 | Rimeforge Glacier Lining III | buildings | 4400 | Rimeforge: +1 component every 5 crafts | |
| cinderworksHeatRecovery1 | Cinderworks Heat Recovery I | buildings | 2100 | Cinderworks crafts grant bonus Ash | |
| cinderworksHeatRecovery2 | Cinderworks Heat Recovery II | buildings | 3200 | Cinderworks crafts grant more bonus Ash | |
| cinderworksHeatRecovery3 | Cinderworks Heat Recovery III | buildings | 4400 | Cinderworks crafts grant extra bonus Ash | |
| chipCalibration1 | Chip Calibration I | weapons | 2400 | Weapon chips are 2% more effective | |
| chipCalibration2 | Chip Calibration II | weapons | 3600 | Weapon chips are 4% more effective | |
| chipCalibration3 | Chip Calibration III | weapons | 5200 | Weapon chips are 6% more effective | |
| chipCalibration4 | Chip Calibration IV | weapons | 7200 | Weapon chips are 8% more effective | |
| chipCalibration5 | Chip Calibration V | weapons | 9800 | Weapon chips are 10% more effective | |
| chipCalibration6 | Chip Calibration VI | weapons | 15200 | Weapon chips are 12% more effective | |
| chipCalibration7 | Chip Calibration VII | weapons | 20800 | Weapon chips are 14% more effective | |
| chipCalibration8 | Chip Calibration VIII | weapons | 28200 | Weapon chips are 16% more effective | |
| chipCalibration9 | Chip Calibration IX | weapons | 37900 | Weapon chips are 18% more effective | |
| chipCalibration10 | Chip Calibration X | weapons | 50400 | Weapon chips are 20% more effective | |
| chipFamilySpecialization1 | Family Specialization I | weapons | 2600 | Stacking family chips grant +5% damage per extra chip | |
| chipFamilySpecialization2 | Family Specialization II | weapons | 3800 | Stacking family chips grant +10% damage per extra chip | |
| chipFamilySpecialization3 | Family Specialization III | weapons | 5400 | Stacking family chips grant +15% damage per extra chip | |
| chipFamilySpecialization4 | Family Specialization IV | weapons | 8500 | Stacking family chips grant +20% damage per extra chip | |
| chipFamilySpecialization5 | Family Specialization V | weapons | 11700 | Stacking family chips grant +25% damage per extra chip | |
| chipFamilySpecialization6 | Family Specialization VI | weapons | 15900 | Stacking family chips grant +30% damage per extra chip | |
| chipInterlock1 | Chip Interlock I | weapons | 2400 | Mixed families grant a small universal boost | |
| chipInterlock2 | Chip Interlock II | weapons | 3600 | Mixed families grant a stronger universal boost | |
| chipInterlock3 | Chip Interlock III | weapons | 5200 | Mixed families grant a major universal boost | |
| chipInterlock4 | Chip Interlock IV | weapons | 8300 | Mixed families grant a stronger universal boost | |
| chipInterlock5 | Chip Interlock V | weapons | 11400 | Mixed families grant a powerful universal boost | |
| chipInterlock6 | Chip Interlock VI | weapons | 15700 | Mixed families grant an elite universal boost | |
| biomeLogistics1 | Biome Logistics I | galaxy | 2000 | Harvesters can ignore one placement mismatch | |
| biomeLogistics2 | Biome Logistics II | galaxy | 3200 | Harvesters gain broader placement flexibility | |
| biomeLogistics3 | Biome Logistics III | galaxy | 4600 | Harvesters can stretch both placement limits | |
| relayNetworking1 | Relay Networking I | galaxy | 500 | Worlds gain +1 building slot | |
| relayNetworking2 | Relay Networking II | galaxy | 750 | Worlds gain +2 building slots | |
| relayNetworking3 | Relay Networking III | galaxy | 1000 | Worlds gain +3 building slots | |
| relayNetworking4 | Relay Networking IV | galaxy | 8500 | Worlds gain +4 building slots | |
| relayNetworking5 | Relay Networking V | galaxy | 12300 | Worlds gain +5 building slots | |
| relayNetworking6 | Relay Networking VI | galaxy | 17700 | Worlds gain +6 building slots | |
| decoyEvasion1 | Decoy Evasion I | survival | 1200 | Increase decoy drone evade chance | |
| decoyEvasion2 | Decoy Evasion II | survival | 1700 | Further increase decoy drone evade chance | |
| decoyEvasion3 | Decoy Evasion III | survival | 2500 | Maximise decoy drone evade chance | |
| repairDroneRegen1 | Repair Nanites I | crew | 1600 | Repair Drone restores 60 hull per second | |
| repairDroneRegen2 | Repair Nanites II | crew | 2600 | Repair Drone restores 100 hull per second | |
| repairDroneRegen3 | Repair Nanites III | crew | 4200 | Repair Drone restores 160 hull per second | |
| repairDroneRegen4 | Repair Nanites IV | crew | 6800 | Repair Drone restores 240 hull per second | |
| repairDroneRegen5 | Repair Nanites V | crew | 11000 | Repair Drone restores 340 hull per second | |
| miningDroneYield1 | Mining Yield I | crew | 4800 | Mining Drone extracts 1 world resource per cycle | |
| miningDroneYield2 | Mining Yield II | crew | 9800 | Mining Drone extracts 2 world resources per cycle | |
| miningDroneYield3 | Mining Yield III | crew | 18500 | Mining Drone extracts 3 world resources per cycle | |
| miningDroneYield4 | Mining Yield IV | crew | 34000 | Mining Drone extracts 4 world resources per cycle | |
| miningDroneYield5 | Mining Yield V | crew | 62000 | Mining Drone extracts 5 world resources per cycle | |
| miningDroneYield6 | Mining Yield VI | crew | 112000 | Mining Drone extracts 6 world resources per cycle | |
| miningDroneYield7 | Mining Yield VII | crew | 198000 | Mining Drone extracts 7 world resources per cycle | |
| miningDroneCycle1 | Mining Cycle I | crew | 4500 | Mining Drone cycle time reduced to 9s | |
| miningDroneCycle2 | Mining Cycle II | crew | 9000 | Mining Drone cycle time reduced to 7.5s | |
| miningDroneCycle3 | Mining Cycle III | crew | 16500 | Mining Drone cycle time reduced to 6s | |
| miningDroneCycle4 | Mining Cycle IV | crew | 29500 | Mining Drone cycle time reduced to 3s | |
| miningDroneCycle5 | Mining Cycle V | crew | 51000 | Mining Drone cycle time reduced to 2s | |
| miningDroneCycle6 | Mining Cycle VI | crew | 86000 | Mining Drone cycle time reduced to 1s | |
| miningDroneCycle7 | Mining Cycle VII | crew | 145000 | Mining Drone cycle time reduced to 0.8s | |
| miningDroneCycle8 | Mining Cycle VIII | crew | 240000 | Mining Drone cycle time reduced to 0.6s | |
| galaxyUnlock1 | Cartography I | galaxy | 18000 | Reduce world unlock costs by 10% | |
| galaxyUnlock2 | Cartography II | galaxy | 54000 | Reduce world unlock costs by 20% | |
| galaxyStar1 | Stellar Trade I | galaxy | 1400 | Increase world star rewards by 15% | |
| galaxyStar2 | Stellar Trade II | galaxy | 2200 | Increase world star rewards by 30% | |
| galaxyFragment1 | Fragment Prospecting I | galaxy | 1400 | Increase world fragment rewards by 15% | |
| galaxyFragment2 | Fragment Prospecting II | galaxy | 2200 | Increase world fragment rewards by 30% | |
| galaxyCrystal1 | Crystal Refining I | galaxy | 1700 | Increase crystal shard yields by 25% | |
| galaxyCrystal2 | Crystal Refining II | galaxy | 2600 | Increase crystal shard yields by 50% | |
| galaxyHeavy1 | Deep Core Mining I | galaxy | 1500 | Heavy asteroids drop +1 extra fragment | |
| galaxyHeavy2 | Deep Core Mining II | galaxy | 2300 | Heavy asteroids drop +2 extra fragments |