Research Upgrades

Every research upgrade and its costs.

Overview

See Research Overview for category unlock flow and prerequisites.

Research Upgrades

KeyNameCategoryCost (Fragments)Cost (Crystals)Description
shipSpeed1Ship Speed Imovement200Increase ship speed by 20%
shipSpeed2Ship Speed IImovement450Increase ship speed by an additional 30%
bulletSpeed1Bullet Speed Ioffense250Bullets travel 25% faster
bulletSpeed2Bullet Speed IIoffense500Bullets travel 50% faster
bulletDamage1Bullet Damage Ioffense550Bullets deal double damage
bulletDamage2Bullet Damage IIoffense900Bullets deal triple damage
bulletDamage3Bullet Damage IIIoffense1500Bullets deal quadruple damage
starMagnet1Star Magnet Iutility300Increase star magnet radius when active
starMagnet2Star Magnet IIutility550Increase star magnet radius
extraLife1Hull Integrity Isurvival600Increase max health to 150
shipSpeed3Ship Speed IIImovement800Increase ship speed by an additional 15%
shipSpeed4Ship Speed IVmovement1400Increase ship speed by an additional 10%
bulletSpeed3Bullet Speed IIIoffense850Bullets travel 75% faster
bulletSpeed4Bullet Speed IVoffense1400Increase bullet speed even further
rapidFire1Rapid Fire Ioffense420Reduce shooting cooldown by 8%
rapidFire2Rapid Fire IIoffense900Reduce shooting cooldown by an additional 10%
rapidFire3Rapid Fire IIIoffense1700Reduce shooting cooldown by an additional 10%
rapidFire4Rapid Fire IVoffense3200Reduce shooting cooldown by an additional 12%
rapidFire5Rapid Fire Voffense5200Reduce shooting cooldown by an additional 13%
rapidFire6Rapid Fire VIoffense8400Reduce shooting cooldown by an additional 14%
rapidFire7Rapid Fire VIIoffense13200Reduce shooting cooldown by an additional 15%
multiShot1Multi Shotoffense750Fire two bullets instead of one
multiShot2Multi Shot IIoffense1400Fire three bullets at once
starMagnet3Star Magnet IIIutility900Further increase star magnet radius
starMagnet4Star Magnet IVutility1500Maximise star magnet radius
starMagnet5Star Magnet Vutility2200Extend star magnet radius even further
dashRange1Vector Dash Range Iutility450Increase dash distance by 60 px
dashRange2Vector Dash Range IIutility850Increase dash distance by another 60 px
dashRange3Vector Dash Range IIIutility1400Maximise dash distance
dashRange4Vector Dash Range IVutility2600Increase dash distance further
dashRange5Vector Dash Range Vutility4300Increase dash distance further
dashRange6Vector Dash Range VIutility7000Increase dash distance further
dashCooldown1Vector Dash Cooldown Iutility550Reduce dash cooldown by 20%
dashCooldown2Vector Dash Cooldown IIutility1000Further reduce dash cooldown
dashCooldown3Vector Dash Cooldown IIIutility1600Reduce dash cooldown further
dashCooldown4Vector Dash Cooldown IVutility2900Reduce dash cooldown further
dashCooldown5Vector Dash Cooldown Vutility4700Reduce dash cooldown further
dashCooldown6Vector Dash Cooldown VIutility7600Reduce dash cooldown further
hullReinforce1Hull Reinforcement Iutility1400Hull Reinforcement multiplier to x1.35
hullReinforce2Hull Reinforcement IIutility2600Hull Reinforcement multiplier to x1.7
hullReinforce3Hull Reinforcement IIIutility4800Hull Reinforcement multiplier to x2.2
hullReinforce4Hull Reinforcement IVutility8200Hull Reinforcement multiplier to x2.6
hullReinforce5Hull Reinforcement Vutility13000Hull Reinforcement multiplier to x3.0
utilitySlot2Utility Bay Iutility1500Unlock a second utility slot
utilitySlot3Utility Bay IIutility3000Unlock a third utility slot
crewSlot2Crew Bay Iutility1800Unlock a second crew slot
crewSlot3Crew Bay IIutility3600Unlock a third crew slot
tertiaryWeaponSlotTertiary Weapon Slotoffense2200Unlock a third weapon slot
weaponChipSlot1Weapon Chip Socket Ioffense2600Unlock the first mod chip socket for every weapon
weaponChipSlot2Weapon Chip Socket IIoffense5200Unlock a second mod chip socket for every weapon
weaponChipSlot3Weapon Chip Socket IIIoffense9800Unlock a third mod chip socket for every weapon
weaponChipSlot4Weapon Chip Socket IVoffense18000Unlock the final mod chip socket for every weapon
starBonus1Star Bonus Icollection300Stars count double towards your score
starBonus2Star Bonus IIcollection700Stars count triple towards your score
starBonus3Star Bonus IIIcollection1500Stars count quadruple towards your score
starBonus4Star Bonus IVcollection3200Stars count five times towards your score
starBonus5Star Bonus Vcollection7000Stars count six times towards your score
starBonus6Star Bonus VIcollection14000Stars count seven times towards your score
starBonus7Star Bonus VIIcollection28000Stars count eight times towards your score
starBonus8Star Bonus VIIIcollection56000Stars count nine times towards your score
starBonus9Star Bonus IXcollection112000Stars count ten times towards your score
starBonus10Star Bonus Xcollection224000Stars count eleven times towards your score
fragmentBonus1Fragment Bonus Icollection1000Fragments count double when collected
fragmentBonus2Fragment Bonus IIcollection2500Fragments count triple when collected
fragmentBonus3Fragment Bonus IIIcollection5000Fragments count quadruple when collected
fragmentBonus4Fragment Bonus IVcollection7500Fragments count five times when collected
fragmentBonus5Fragment Bonus Vcollection10000Fragments count six times when collected
fragmentBonus6Fragment Bonus VIcollection20000Fragments count seven times when collected
fragmentBonus7Fragment Bonus VIIcollection40000Fragments count eight times when collected
fragmentBonus8Fragment Bonus VIIIcollection80000Fragments count nine times when collected
fragmentBonus9Fragment Bonus IXcollection160000Fragments count ten times when collected
fragmentBonus10Fragment Bonus Xcollection320000Fragments count eleven times when collected
scrapBonus1Scrap Bonus Icollection1000Scrap yields double when collected
scrapBonus2Scrap Bonus IIcollection2500Scrap yields triple when collected
scrapBonus3Scrap Bonus IIIcollection5000Scrap yields quadruple when collected
scrapBonus4Scrap Bonus IVcollection7500Scrap yields five times when collected
scrapBonus5Scrap Bonus Vcollection10000Scrap yields six times when collected
scrapBonus6Scrap Bonus VIcollection20000Scrap yields seven times when collected
scrapBonus7Scrap Bonus VIIcollection40000Scrap yields eight times when collected
scrapBonus8Scrap Bonus VIIIcollection80000Scrap yields nine times when collected
scrapBonus9Scrap Bonus IXcollection160000Scrap yields ten times when collected
scrapBonus10Scrap Bonus Xcollection320000Scrap yields eleven times when collected
crystalBonus1Crystal Bonus Icollection1000Crystals count double when collected
crystalBonus2Crystal Bonus IIcollection2500Crystals count triple when collected
crystalBonus3Crystal Bonus IIIcollection5000Crystals count quadruple when collected
crystalBonus4Crystal Bonus IVcollection7500Crystals count five times when collected
crystalBonus5Crystal Bonus Vcollection10000Crystals count six times when collected
crystalBonus6Crystal Bonus VIcollection20000Crystals count seven times when collected
crystalBonus7Crystal Bonus VIIcollection40000Crystals count eight times when collected
crystalBonus8Crystal Bonus VIIIcollection80000Crystals count nine times when collected
crystalBonus9Crystal Bonus IXcollection160000Crystals count ten times when collected
crystalBonus10Crystal Bonus Xcollection320000Crystals count eleven times when collected
stellarDustBonus1Stellar Dust Bonus Icollection300Stellar Dust yields double when collected
stellarDustBonus2Stellar Dust Bonus IIcollection700Stellar Dust yields triple when collected
stellarDustBonus3Stellar Dust Bonus IIIcollection1500Stellar Dust yields quadruple when collected
stellarDustBonus4Stellar Dust Bonus IVcollection3200Stellar Dust yields five times when collected
stellarDustBonus5Stellar Dust Bonus Vcollection7000Stellar Dust yields six times when collected
stellarDustBonus6Stellar Dust Bonus VIcollection14000Stellar Dust yields seven times when collected
stellarDustBonus7Stellar Dust Bonus VIIcollection28000Stellar Dust yields eight times when collected
stellarDustBonus8Stellar Dust Bonus VIIIcollection56000Stellar Dust yields nine times when collected
stellarDustBonus9Stellar Dust Bonus IXcollection112000Stellar Dust yields ten times when collected
stellarDustBonus10Stellar Dust Bonus Xcollection224000Stellar Dust yields eleven times when collected
comboResource1Combo Yield Icollection2600Standard combo resource payout +20%
comboResource2Combo Yield IIcollection4200Standard combo resource payout +40%
comboResource3Combo Yield IIIcollection6800Standard combo resource payout +65%
comboResource4Combo Yield IVcollection10400Standard combo resource payout +95%
comboResource5Combo Yield Vcollection15800Standard combo resource payout +130%
comboResource6Combo Yield VIcollection26700Standard combo resource payout +175%
comboResource7Combo Yield VIIcollection39900Standard combo resource payout +225%
comboResource8Combo Yield VIIIcollection59400Standard combo resource payout +280%
advancedComboResource1Advanced Combo Yield Icollection3200Advanced combo reward payout +25%
advancedComboResource2Advanced Combo Yield IIcollection5200Advanced combo reward payout +55%
advancedComboResource3Advanced Combo Yield IIIcollection8200Advanced combo reward payout +90%
advancedComboResource4Advanced Combo Yield IVcollection12600Advanced combo reward payout +130%
advancedComboResource5Advanced Combo Yield Vcollection19200Advanced combo reward payout +180%
advancedComboResource6Advanced Combo Yield VIcollection32300Advanced combo reward payout +240%
advancedComboResource7Advanced Combo Yield VIIcollection48200Advanced combo reward payout +310%
advancedComboResource8Advanced Combo Yield VIIIcollection71700Advanced combo reward payout +390%
laserComboResource1Laser Combo Yield Icollection3000Laser beam combo resource payout +20%
laserComboResource2Laser Combo Yield IIcollection4800Laser beam combo resource payout +50%
laserComboResource3Laser Combo Yield IIIcollection7600Laser beam combo resource payout +90%
laserComboResource4Laser Combo Yield IVcollection11800Laser beam combo resource payout +140%
laserComboResource5Laser Combo Yield Vcollection17800Laser beam combo resource payout +200%
laserComboResource6Laser Combo Yield VIcollection29800Laser beam combo resource payout +270%
laserComboResource7Laser Combo Yield VIIcollection44400Laser beam combo resource payout +350%
laserComboResource8Laser Combo Yield VIIIcollection65900Laser beam combo resource payout +440%
collectorRange1Collector Drone Range Icollection1100Increase collector drone pickup radius
collectorRange2Collector Drone Range IIcollection1600Further increase collector drone pickup radius
collectorRange3Collector Drone Range IIIcollection2300Maximise collector drone pickup radius
extraLife2Hull Integrity IIsurvival1000Increase max health to 220
extraLife3Hull Integrity IIIsurvival1800Increase max health to 320
extraLife4Hull Integrity IVsurvival3200Increase max health to 500
extraLife5Hull Integrity Vsurvival5200Increase max health to 800
extraLife6Hull Integrity VIsurvival8200Increase max health to 1300
extraLife7Hull Integrity VIIsurvival13000Increase max health to 2200
extraLife8Hull Integrity VIIIsurvival20000Increase max health to 3800
extraLife9Hull Integrity IXsurvival30000Increase max health to 6200
extraLife10Hull Integrity Xsurvival45000Increase max health to 10000
shield1Shield Capacity Isurvival450Increase shield capacity by 1 when the Shield Generator is equipped
shield2Shield Capacity IIsurvival1400Increase shield capacity by another 1 charge
shield3Shield Capacity IIIsurvival2300Increase shield capacity by one more charge
shield4Shield Capacity IVsurvival4300Increase shield capacity by one more charge
shield5Shield Capacity Vsurvival7000Increase shield capacity by one more charge
laserDuration1Laser Duration Ioffense350Increase laser beam duration by 50%
laserDuration2Laser Duration IIoffense700Further increase laser beam duration
laserDuration3Laser Duration IIIoffense1300Increase laser beam duration by 40%
laserDuration4Laser Duration IVoffense2500Increase laser beam duration by 50%
laserDuration5Laser Duration Voffense4000Increase laser beam duration by 60%
laserDuration6Laser Duration VIoffense6500Increase laser beam duration by 70%
laserDuration7Laser Duration VIIoffense10300Increase laser beam duration by 80%
laserCooldown1Laser Cooldown Ioffense350Reduce laser cooldown by 20%
laserCooldown2Laser Cooldown IIoffense700Further reduce laser cooldown
laserCooldown3Laser Cooldown IIIoffense1300Reduce laser cooldown by 40%
laserCooldown4Laser Cooldown IVoffense2500Reduce laser cooldown by 45%
laserCooldown5Laser Cooldown Voffense4000Reduce laser cooldown by 50%
laserCooldown6Laser Cooldown VIoffense6500Reduce laser cooldown by 55%
laserCooldown7Laser Cooldown VIIoffense10300Reduce laser cooldown by 60%
missileSpeed1Missile Speed Ioffense450Increase missile speed by 30%
missileSpeed2Missile Speed IIoffense800Further increase missile speed
missileSpeed3Missile Speed IIIoffense1500Maximise missile speed
missileCount1Missile Count Ioffense550Fire two missiles instead of one
missileCount2Missile Count IIoffense950Fire three missiles per shot
missileCount3Missile Count IIIoffense1700Fire four missiles per shot
missileDamage1Missile Damageoffense900Missiles deal double damage
missileDamage2Missile Damage IIoffense1600Further increase missile damage
missileDamage3Missile Damage IIIoffense2400Maximise missile damage output
missileCooldown1Missile Cooldown Ioffense450Reduce missile cooldown by 20%
missileCooldown2Missile Cooldown IIoffense800Further reduce missile cooldown by 20%
missileCooldown3Missile Cooldown IIIoffense1500Further reduce missile cooldown
missileCooldown4Missile Cooldown IVoffense2300Maximise missile cooldown reduction
turretRate1Turret Fire Rate Ioffense1200Increase turret drone fire rate
turretRate2Turret Fire Rate IIoffense1700Further increase turret drone fire rate
turretRate3Turret Fire Rate IIIoffense2500Maximise turret drone fire rate
turretDamage1Turret Damage Ioffense1300Increase turret drone bullet damage
turretDamage2Turret Damage IIoffense1800Further increase turret drone bullet damage
turretDamage3Turret Damage IIIoffense2600Maximise turret drone bullet damage
shieldRegen1Shield Regen Isurvival450Reduce shield recharge time by 5 seconds
shieldRegen2Shield Regen IIsurvival850Further reduce shield recharge time
shieldRegen3Shield Regen IIIsurvival1400Maximise shield recharge speed
shieldRegen4Shield Regen IVsurvival2200Push shield recharge to its limit
shieldRegen5Shield Regen Vsurvival3800Further reduce shield recharge time
shieldRegen6Shield Regen VIsurvival5800Further reduce shield recharge time
shieldRegen7Shield Regen VIIsurvival8700Further reduce shield recharge time
timeWarpDuration1Time Warp Durationsurvival500Increase time warp duration by 50%
timeWarpCooldown1Time Warp Cooldownsurvival500Reduce time warp cooldown by 20%
timeWarpDuration2Time Warp Duration IIsurvival900Further increase time warp duration
timeWarpCooldown2Time Warp Cooldown IIsurvival900Further reduce time warp cooldown
timeWarpDuration3Time Warp Duration IIIsurvival1600Increase time warp duration by 40%
timeWarpDuration4Time Warp Duration IVsurvival2900Increase time warp duration by 50%
timeWarpDuration5Time Warp Duration Vsurvival4700Increase time warp duration by 60%
timeWarpDuration6Time Warp Duration VIsurvival7600Increase time warp duration by 70%
timeWarpCooldown3Time Warp Cooldown IIIsurvival1600Reduce time warp cooldown by 40%
timeWarpCooldown4Time Warp Cooldown IVsurvival2900Reduce time warp cooldown by 45%
timeWarpCooldown5Time Warp Cooldown Vsurvival4700Reduce time warp cooldown by 50%
timeWarpCooldown6Time Warp Cooldown VIsurvival7600Reduce time warp cooldown by 55%
spreadCount1Spread Count Ioffense400Add one additional bullet to the Spread Blaster
spreadCount2Spread Count IIoffense750Add one more bullet to the Spread Blaster
spreadCount3Spread Count IIIoffense1400Add another bullet to the Spread Blaster
spreadDamage1Spread Damage Ioffense350Increase Spread bullet damage by 0.2×
spreadDamage2Spread Damage IIoffense700Further increase Spread bullet damage
spreadDamage3Spread Damage IIIoffense1400Maximise Spread bullet damage
spreadCooldown1Spread Cooldown Ioffense300Reduce Spread cooldown by 20%
spreadCooldown2Spread Cooldown IIoffense600Further reduce Spread cooldown by 30%
spreadCooldown3Spread Cooldown IIIoffense1300Further reduce Spread cooldown
spreadSpeed1Spread Speed Ioffense320Increase Spread projectile speed
spreadSpeed2Spread Speed IIoffense620Further increase Spread projectile speed
spreadSpeed3Spread Speed IIIoffense1100Boost Spread projectile speed again
spreadSpeed4Spread Speed IVoffense1800Further boost Spread projectile speed
spreadSpeed5Spread Speed Voffense2700Maximise Spread projectile speed
plasmaDamage1Plasma Damage Ioffense500Increase Plasma Cannon damage by 1×
plasmaDamage2Plasma Damage IIoffense900Further increase Plasma Cannon damage
plasmaDamage3Plasma Damage IIIoffense1600Maximise Plasma Cannon damage
plasmaCooldown1Plasma Cooldown Ioffense350Reduce Plasma Cannon cooldown by 20%
plasmaCooldown2Plasma Cooldown IIoffense650Further reduce Plasma Cannon cooldown by 30%
plasmaCooldown3Plasma Cooldown IIIoffense1400Further reduce Plasma Cannon cooldown
plasmaMultiShot1Plasma Multi Shot Ioffense950Fire 1 additional Plasma projectile
plasmaMultiShot2Plasma Multi Shot IIoffense1900Fire 2 additional Plasma projectiles
plasmaSpeed1Plasma Speed Ioffense420Increase Plasma projectile speed
plasmaSpeed2Plasma Speed IIoffense760Further increase Plasma projectile speed
plasmaSpeed3Plasma Speed IIIoffense1300Boost Plasma projectile speed again
plasmaSpeed4Plasma Speed IVoffense2100Further boost Plasma projectile speed
plasmaSpeed5Plasma Speed Voffense3200Maximise Plasma projectile speed
cloakDuration1Cloak Duration Isurvival500Increase cloak duration by 1 second
cloakDuration2Cloak Duration IIsurvival900Increase cloak duration by another 1 second
cloakDuration3Cloak Duration IIIsurvival1600Further increase cloak duration
cloakCooldown1Cloak Cooldown Isurvival500Reduce cloak cooldown by 20%
cloakCooldown2Cloak Cooldown IIsurvival900Further reduce cloak cooldown by 20%
cloakCooldown3Cloak Cooldown IIIsurvival1600Further reduce cloak cooldown
buildingAegis2Aegis Relay Efficiency Ibuildings1800900Aegis Relay: +16% stars, +10% fragments on its world.
buildingAegis3Aegis Relay Efficiency IIbuildings24001200Aegis Relay: +20% stars, +12% fragments on its world.
buildingAegis4Aegis Relay Efficiency IIIbuildings32001600Aegis Relay: +25% stars, +18% fragments on its world.
buildingLoom2Crystal Loom Output Ibuildings22001100Crystal Loom Mine +30 crystals/hour, +240 fragments/hour.
buildingLoom3Crystal Loom Output IIbuildings30001500Crystal Loom Mine +45 crystals/hour, +360 fragments/hour.
buildingLoom4Crystal Loom Output IIIbuildings42002100Crystal Loom Mine +65 crystals/hour, +520 fragments/hour.
buildingFurnace2Industrial Furnace Efficiency Ibuildings20001000Furnace efficiency: 10 crystals -> 1 Pure Crystal.
buildingFurnace3Industrial Furnace Efficiency IIbuildings28001400Furnace efficiency: 8 crystals -> 1 Pure Crystal.
buildingFurnace4Industrial Furnace Efficiency IIIbuildings36001800Furnace efficiency: 6 crystals -> 1 Pure Crystal.
buildingBiofab2Biofabricator Upgrade Ibuildings26001300Biofabricator workbench expanded (Tier II).
buildingBiofab3Biofabricator Upgrade IIbuildings34001700Biofabricator workbench expanded (Tier III).
buildingBiofab4Biofabricator Upgrade IIIbuildings43002150Biofabricator workbench expanded (Tier IV).
buildingVoidforge2Voidforge Foundry Upgrade Ibuildings29001450Voidforge workbench expanded (Tier II).
buildingVoidforge3Voidforge Foundry Upgrade IIbuildings38001900Voidforge workbench expanded (Tier III).
buildingVoidforge4Voidforge Foundry Upgrade IIIbuildings48002400Voidforge workbench expanded (Tier IV).
tieredRefinement1Tiered Refinement Ibuildings1400Unlock basic processed materials (Planks, Bricks, Glass, Ingot, Charcoal, Biofiber).
tieredRefinement2Tiered Refinement IIbuildings2400Unlock basic refined materials (Alloy Plate, Ceramic Tile, Tempered Glass).
tieredRefinement3Tiered Refinement IIIbuildings3400Unlock advanced refined materials (Carbon Lattice, Biopolymer).
tieredRefinement4Tiered Refinement IVbuildings4800Unlock component-tier fabrication.
worldResourceDistillation1World Resource Distillation Igalaxy1800Special resource drops yield +1 extra.
worldResourceDistillation2World Resource Distillation IIgalaxy2600Special resource drops yield +2 extra.
worldResourceDistillation3World Resource Distillation IIIgalaxy3600Special resource drops yield +3 extra.
worldResourceDistillation4World Resource Distillation IVgalaxy5800Special resource drops yield +4 extra.
worldResourceDistillation5World Resource Distillation Vgalaxy8500Special resource drops yield +5 extra.
worldResourceDistillation6World Resource Distillation VIgalaxy12100Special resource drops yield +6 extra.
asteroidSizeResearch1Asteroid Scale Igalaxy3200Adds Titan asteroids to all worlds.
asteroidSizeResearch2Asteroid Scale IIgalaxy9600Adds Colossal asteroids to all worlds.
asteroidSizeResearch3Asteroid Scale IIIgalaxy28800Adds Behemoth asteroids to all worlds.
asteroidSizeResearch4Asteroid Scale IVgalaxy86400Adds Leviathan asteroids to all worlds.
asteroidSizeResearch5Asteroid Scale Vgalaxy259200Adds Worldbreaker asteroids to all worlds.
worldResourceCollection1Resource Channeling Icollection1400Special world resources +25% in runs.
worldResourceCollection2Resource Channeling IIcollection2600Special world resources +50% in runs.
worldResourceCollection3Resource Channeling IIIcollection4200Special world resources +80% in runs.
worldResourceCollection4Resource Channeling IVcollection6800Special world resources +110% in runs.
worldResourceCollection5Resource Channeling Vcollection10500Special world resources +150% in runs.
worldResourceCollection6Resource Channeling VIcollection17500Special world resources +190% in runs.
worldResourceCollection7Resource Channeling VIIcollection25800Special world resources +230% in runs.
worldResourceCollection8Resource Channeling VIIIcollection37900Special world resources +280% in runs.
worldResourceCollection9Resource Channeling IXcollection52800Special world resources +340% in runs.
worldResourceCollection10Resource Channeling Xcollection73400Special world resources +400% in runs.
brokerLotScale1Broker Lot Optimization Icollection12000Broker market lot size x2.
brokerLotScale2Broker Lot Optimization IIcollection28000Broker market lot size x3.
brokerLotScale3Broker Lot Optimization IIIcollection64000Broker market lot size x4.
brokerLotScale4Broker Lot Optimization IVcollection145000Broker market lot size x5.
brokerLotScale5Broker Lot Optimization Vcollection320000Broker market lot size x6.
sawmillThroughput1Sawmill Throughput Ibuildings1400Sawmill output +10%
sawmillThroughput2Sawmill Throughput IIbuildings2100Sawmill output +20%
sawmillThroughput3Sawmill Throughput IIIbuildings3000Sawmill output +30%
sawmillThroughput4Sawmill Throughput IVbuildings4200Sawmill output +40%
sawmillThroughput5Sawmill Throughput Vbuildings5600Sawmill output +50%
kilnworksFurnaceControl1Kilnworks Furnace Control Ibuildings1400Kilnworks input costs -5%
kilnworksFurnaceControl2Kilnworks Furnace Control IIbuildings2100Kilnworks input costs -10%
kilnworksFurnaceControl3Kilnworks Furnace Control IIIbuildings3000Kilnworks input costs -15%
kilnworksFurnaceControl4Kilnworks Furnace Control IVbuildings4200Kilnworks input costs -20%
kilnworksFurnaceControl5Kilnworks Furnace Control Vbuildings5600Kilnworks input costs -25%
glassforgeThermalStability1Glassforge Thermal Stability Ibuildings1500Glassforge: 5% chance to refund 1 input
glassforgeThermalStability2Glassforge Thermal Stability IIbuildings2300Glassforge: 10% chance to refund 1 input
glassforgeThermalStability3Glassforge Thermal Stability IIIbuildings3200Glassforge: 15% chance to refund 1 input
glassforgeThermalStability4Glassforge Thermal Stability IVbuildings4500Glassforge: 20% chance to refund 1 input
glassforgeThermalStability5Glassforge Thermal Stability Vbuildings6000Glassforge: 25% chance to refund 1 input
alloyPressCompression1Alloy Press Compression Ibuildings1500Alloy Press output yield +5%
alloyPressCompression2Alloy Press Compression IIbuildings2300Alloy Press output yield +10%
alloyPressCompression3Alloy Press Compression IIIbuildings3200Alloy Press output yield +15%
alloyPressCompression4Alloy Press Compression IVbuildings4500Alloy Press output yield +20%
alloyPressCompression5Alloy Press Compression Vbuildings6000Alloy Press output yield +25%
biofabricatorRouting1Biofabricator Genetic Routing Ibuildings1600Biofabricator world inputs -1 (min 1)
biofabricatorRouting2Biofabricator Genetic Routing IIbuildings2400Biofabricator world inputs -2 (min 1)
biofabricatorRouting3Biofabricator Genetic Routing IIIbuildings3300Biofabricator world inputs -3 (min 1)
biofabricatorRouting4Biofabricator Genetic Routing IVbuildings4500Biofabricator world inputs -4 (min 1)
biofabricatorRouting5Biofabricator Genetic Routing Vbuildings6000Biofabricator world inputs -5 (min 1)
voidforgeRiftControl1Voidforge Rift Control Ibuildings1700Voidforge: 5% chance to double component/chip output
voidforgeRiftControl2Voidforge Rift Control IIbuildings2600Voidforge: 10% chance to double component/chip output
voidforgeRiftControl3Voidforge Rift Control IIIbuildings3600Voidforge: 15% chance to double component/chip output
voidforgeRiftControl4Voidforge Rift Control IVbuildings4800Voidforge: 20% chance to double component/chip output
voidforgeRiftControl5Voidforge Rift Control Vbuildings6200Voidforge: 25% chance to double component/chip output
ionforgeCoil1Ionforge Coil Synchrony Ibuildings2000Ionforge crystal costs -10%
ionforgeCoil2Ionforge Coil Synchrony IIbuildings2900Ionforge crystal costs -20%
ionforgeCoil3Ionforge Coil Synchrony IIIbuildings3900Ionforge crystal costs -30%
chronolabTemporalLoop1Chronolab Temporal Loop Ibuildings2000Chronolab scrap costs -10%
chronolabTemporalLoop2Chronolab Temporal Loop IIbuildings2900Chronolab scrap costs -20%
chronolabTemporalLoop3Chronolab Temporal Loop IIIbuildings3900Chronolab scrap costs -30%
terrashaperResonance1Terrashaper Resonance Ibuildings2000Terrashaper material inputs -1 (min 1)
terrashaperResonance2Terrashaper Resonance IIbuildings2900Terrashaper material inputs -2 (min 1)
terrashaperResonance3Terrashaper Resonance IIIbuildings3900Terrashaper material inputs -3 (min 1)
cryolabCryoSeal1Cryolab Cryo Seal Ibuildings2100Cryolab: 10% chance to preserve 1 refined input
cryolabCryoSeal2Cryolab Cryo Seal IIbuildings3100Cryolab: 20% chance to preserve 1 refined input
cryolabCryoSeal3Cryolab Cryo Seal IIIbuildings4200Cryolab: 30% chance to preserve 1 refined input
rimeforgeGlacierLining1Rimeforge Glacier Lining Ibuildings2300Rimeforge: +1 component every 10 crafts
rimeforgeGlacierLining2Rimeforge Glacier Lining IIbuildings3300Rimeforge: +1 component every 7 crafts
rimeforgeGlacierLining3Rimeforge Glacier Lining IIIbuildings4400Rimeforge: +1 component every 5 crafts
cinderworksHeatRecovery1Cinderworks Heat Recovery Ibuildings2100Cinderworks crafts grant bonus Ash
cinderworksHeatRecovery2Cinderworks Heat Recovery IIbuildings3200Cinderworks crafts grant more bonus Ash
cinderworksHeatRecovery3Cinderworks Heat Recovery IIIbuildings4400Cinderworks crafts grant extra bonus Ash
chipCalibration1Chip Calibration Iweapons2400Weapon chips are 2% more effective
chipCalibration2Chip Calibration IIweapons3600Weapon chips are 4% more effective
chipCalibration3Chip Calibration IIIweapons5200Weapon chips are 6% more effective
chipCalibration4Chip Calibration IVweapons7200Weapon chips are 8% more effective
chipCalibration5Chip Calibration Vweapons9800Weapon chips are 10% more effective
chipCalibration6Chip Calibration VIweapons15200Weapon chips are 12% more effective
chipCalibration7Chip Calibration VIIweapons20800Weapon chips are 14% more effective
chipCalibration8Chip Calibration VIIIweapons28200Weapon chips are 16% more effective
chipCalibration9Chip Calibration IXweapons37900Weapon chips are 18% more effective
chipCalibration10Chip Calibration Xweapons50400Weapon chips are 20% more effective
chipFamilySpecialization1Family Specialization Iweapons2600Stacking family chips grant +5% damage per extra chip
chipFamilySpecialization2Family Specialization IIweapons3800Stacking family chips grant +10% damage per extra chip
chipFamilySpecialization3Family Specialization IIIweapons5400Stacking family chips grant +15% damage per extra chip
chipFamilySpecialization4Family Specialization IVweapons8500Stacking family chips grant +20% damage per extra chip
chipFamilySpecialization5Family Specialization Vweapons11700Stacking family chips grant +25% damage per extra chip
chipFamilySpecialization6Family Specialization VIweapons15900Stacking family chips grant +30% damage per extra chip
chipInterlock1Chip Interlock Iweapons2400Mixed families grant a small universal boost
chipInterlock2Chip Interlock IIweapons3600Mixed families grant a stronger universal boost
chipInterlock3Chip Interlock IIIweapons5200Mixed families grant a major universal boost
chipInterlock4Chip Interlock IVweapons8300Mixed families grant a stronger universal boost
chipInterlock5Chip Interlock Vweapons11400Mixed families grant a powerful universal boost
chipInterlock6Chip Interlock VIweapons15700Mixed families grant an elite universal boost
biomeLogistics1Biome Logistics Igalaxy2000Harvesters can ignore one placement mismatch
biomeLogistics2Biome Logistics IIgalaxy3200Harvesters gain broader placement flexibility
biomeLogistics3Biome Logistics IIIgalaxy4600Harvesters can stretch both placement limits
relayNetworking1Relay Networking Igalaxy500Worlds gain +1 building slot
relayNetworking2Relay Networking IIgalaxy750Worlds gain +2 building slots
relayNetworking3Relay Networking IIIgalaxy1000Worlds gain +3 building slots
relayNetworking4Relay Networking IVgalaxy8500Worlds gain +4 building slots
relayNetworking5Relay Networking Vgalaxy12300Worlds gain +5 building slots
relayNetworking6Relay Networking VIgalaxy17700Worlds gain +6 building slots
decoyEvasion1Decoy Evasion Isurvival1200Increase decoy drone evade chance
decoyEvasion2Decoy Evasion IIsurvival1700Further increase decoy drone evade chance
decoyEvasion3Decoy Evasion IIIsurvival2500Maximise decoy drone evade chance
repairDroneRegen1Repair Nanites Icrew1600Repair Drone restores 60 hull per second
repairDroneRegen2Repair Nanites IIcrew2600Repair Drone restores 100 hull per second
repairDroneRegen3Repair Nanites IIIcrew4200Repair Drone restores 160 hull per second
repairDroneRegen4Repair Nanites IVcrew6800Repair Drone restores 240 hull per second
repairDroneRegen5Repair Nanites Vcrew11000Repair Drone restores 340 hull per second
miningDroneYield1Mining Yield Icrew4800Mining Drone extracts 1 world resource per cycle
miningDroneYield2Mining Yield IIcrew9800Mining Drone extracts 2 world resources per cycle
miningDroneYield3Mining Yield IIIcrew18500Mining Drone extracts 3 world resources per cycle
miningDroneYield4Mining Yield IVcrew34000Mining Drone extracts 4 world resources per cycle
miningDroneYield5Mining Yield Vcrew62000Mining Drone extracts 5 world resources per cycle
miningDroneYield6Mining Yield VIcrew112000Mining Drone extracts 6 world resources per cycle
miningDroneYield7Mining Yield VIIcrew198000Mining Drone extracts 7 world resources per cycle
miningDroneCycle1Mining Cycle Icrew4500Mining Drone cycle time reduced to 9s
miningDroneCycle2Mining Cycle IIcrew9000Mining Drone cycle time reduced to 7.5s
miningDroneCycle3Mining Cycle IIIcrew16500Mining Drone cycle time reduced to 6s
miningDroneCycle4Mining Cycle IVcrew29500Mining Drone cycle time reduced to 3s
miningDroneCycle5Mining Cycle Vcrew51000Mining Drone cycle time reduced to 2s
miningDroneCycle6Mining Cycle VIcrew86000Mining Drone cycle time reduced to 1s
miningDroneCycle7Mining Cycle VIIcrew145000Mining Drone cycle time reduced to 0.8s
miningDroneCycle8Mining Cycle VIIIcrew240000Mining Drone cycle time reduced to 0.6s
galaxyUnlock1Cartography Igalaxy18000Reduce world unlock costs by 10%
galaxyUnlock2Cartography IIgalaxy54000Reduce world unlock costs by 20%
galaxyStar1Stellar Trade Igalaxy1400Increase world star rewards by 15%
galaxyStar2Stellar Trade IIgalaxy2200Increase world star rewards by 30%
galaxyFragment1Fragment Prospecting Igalaxy1400Increase world fragment rewards by 15%
galaxyFragment2Fragment Prospecting IIgalaxy2200Increase world fragment rewards by 30%
galaxyCrystal1Crystal Refining Igalaxy1700Increase crystal shard yields by 25%
galaxyCrystal2Crystal Refining IIgalaxy2600Increase crystal shard yields by 50%
galaxyHeavy1Deep Core Mining Igalaxy1500Heavy asteroids drop +1 extra fragment
galaxyHeavy2Deep Core Mining IIgalaxy2300Heavy asteroids drop +2 extra fragments