Run Loop

What happens during a run and how progression is tracked.

Run Start

  • Select world, loadout, and optional contracts before launch.
  • World selection applies reward multipliers, hazard profile, and enemy roster.
  • Signed bounties become active trackers in-run.

During the Run

  • Collect stars, fragments, scrap, crystals, stellar dust, and world resources from valid run sources.
  • Enemy and asteroid pressure scales by world cost and local hazard state.
  • Combos, close calls, and objective events update achievements, quests, and season metrics.
  • Health is hull-based with utility/research scaling; shield and repair systems mitigate incoming damage.

End Conditions

  • Complete Run: Launching and ending a run counts as completion for completion-type goals.
  • Extract Run: Requires actual in-run collection activity before end/abort to count.
  • Post-run writes progression, quest progress, bounty progress, and profile aggregates.