Run Start
- Select world, loadout, and optional contracts before launch.
- World selection applies reward multipliers, hazard profile, and enemy roster.
- Signed bounties become active trackers in-run.
During the Run
- Collect stars, fragments, scrap, crystals, stellar dust, and world resources from valid run sources.
- Enemy and asteroid pressure scales by world cost and local hazard state.
- Combos, close calls, and objective events update achievements, quests, and season metrics.
- Health is hull-based with utility/research scaling; shield and repair systems mitigate incoming damage.
End Conditions
- Complete Run: Launching and ending a run counts as completion for completion-type goals.
- Extract Run: Requires actual in-run collection activity before end/abort to count.
- Post-run writes progression, quest progress, bounty progress, and profile aggregates.