Comprehensive System Index
This legacy long-form page is now synchronized with current gameplay systems.
- Core loop: Run Loop, Combat, Hazards, Enemies
- Progression: Resources, Research, Crafting, Buildings, Galaxy Map
- Contracts: Bounty Board & Broker Market with rep tiers, stock rotation, and ordering
- Collection: Ship & Loadout, Archive Available UI Themes, Shop, item indexes in Items
- Live progression: Season Pass, Quests, Events
- Release plans: Roadmap & DLC for coming milestones and DLC index.
- Developer tooling: Dev Console, Give Keys, World Keys, Changelogs
Current Notable Mechanics
- Hull-health scaling with utility and crew compensation systems (repair + reinforcement).
- Bounty objective gating for run-collected resources only.
- Separate complete-run vs extract-run objective semantics.
- Broker market discounts by reputation tier and queued order replacement on rotation.
- Premium pass affordability visualization in marketplace.
- Steam achievement mapping/sync support documented through keys and achievement tables.